Teen Patti Hand Rankings: The Full Order, Explained

From a trio down to a high card — the complete 3 Patti ranking chart, worked examples, tie-breakers and the small print that decides close hands.

Last updated: June 2026

Before you stake a single rupee, the ranking order needs to live in your head. Teen Patti is decided by which three-card hand beats which, and a player who knows that order cold makes far fewer expensive mistakes than one still working it out mid-deal. This page lays out every hand from strongest to weakest with clear examples, then settles the small print that causes arguments at the table — how ties are broken, where an A-2-3 run sits, and the two facts that trip up anyone arriving from poker.

The Full Ranking Chart

There are six categories of hand in three-card Teen Patti. From the top down:

RankHandDescriptionExample
1Trio, also called a trailAll three cards the same rankA-A-A (best), down to 2-2-2
2Pure sequence (straight flush)Three running cards of one suitA-K-Q of hearts
3Sequence or run (straight)Three running cards, mixed suits9-10-J across suits
4Colour (flush)Three of one suit, not in order2-7-K of spades
5PairTwo cards of the same rankQ-Q-5
6High cardNo match of any kindA-9-4, unconnected

Ranking Within Each Category

Once two players hold the same type of hand, the cards themselves decide it:

  • Trio: three aces is the strongest holding in the whole game, and three twos is the weakest trio. The higher rank simply wins.
  • Pure sequence and run: A-K-Q is the highest. The combination of ace, two and three is also a valid run, and most tables place it just under A-K-Q while a handful rank it lowest — worth a quick check of the house rule before you sit. The smallest ordinary run is two-three-four.
  • Colour: compare the top card first, then the middle, then the last. So a king-nine-four flush beats a king-eight-seven flush.
  • Pair: the bigger pair wins; if both players hold the same pair, the spare third card breaks the deadlock.
  • High card: the highest single card wins, then the next, then the last.

Worked Examples: Who Wins?

Seeing it in action makes the order stick:

  • Run vs colour: a plain 5-6-7 in mixed suits beats a Q-9-3 all in spades. A run always tops a flush here.
  • Pure sequence vs run: 5-6-7 all of clubs beats 5-6-7 in mixed suits, because matching suits lifts a run into a pure sequence.
  • Pair vs pair: a pair of jacks with a 4 kicker beats a pair of jacks with a 2 kicker — the kicker decides it.
  • Trio vs everything: even the lowest trio, three twos, beats the best pure sequence. A trio is rare for a reason.

The Two Facts That Catch People Out

Players who learned poker first often get these wrong, and it costs them:

  • A run beats a colour. In poker a flush tops a straight; in Teen Patti it is the reverse, every time.
  • A pure sequence beats a plain run, even though both are three cards in a row. Suits lift the run above an ordinary one.
  • Suits never rank against each other — hearts are not "better" than clubs. Only the card values count, so two equal colours in different suits are simply compared card by card.

Memorise It Fast

A simple way to lock the order in: the rarer the hand, the higher it ranks. Three matching cards (a trio) is hardest to land, so it sits on top. A run of one suit is next hardest, then a mixed run, then any three of a suit, then a pair, and finally nothing at all. Think "matched, then runs, then suits, then pairs, then nothing" and you have the spine of the chart. Once that order is automatic, you will read your own hand correctly under pressure — the single biggest step from beginner to steady player.

Why the Order Decides Real Money

This is not trivia. A pair feels strong until you remember four hand types beat it. A colour looks pretty but loses to any run. Reading your hand correctly, in rupees and against the clock, is the difference between calling a show with confidence and folding a winner by accident. Keep the chart in mind, start with low-stake hands at the Teen Patti table, and within a few sessions it becomes second nature.

Ready to put it to work? Walk through the full flow in the how-to-play Teen Patti guide, sharpen your decisions with how to win at Teen Patti, and see how the order shifts in other formats over at the variants hub.

Frequently Asked Questions

Which hand is the strongest in Teen Patti?
Three aces — a trio of aces — is the strongest hand in the game. It beats every pure sequence, run, colour, pair and high card.
Does a run beat a colour in Teen Patti?
Yes. A run of three consecutive cards beats a colour of three same-suit cards that are not in order. This is the opposite of poker, where a flush beats a straight.
Where does the ace-two-three run rank?
Ace-two-three is a valid run. Most tables place it just below A-K-Q as a strong run, although a few house rules treat it as the lowest run, so confirm before you sit down.
How are ties settled in Teen Patti?
By comparing the top cards in order. With a pair, the spare third card decides it; with a colour or high card, you compare the highest card, then the next, then the last.
Do suits change a hand's value?
No suit outranks another in Teen Patti. Only card ranks matter, so two equal colours held in different suits are simply compared value by value.
Is a pure sequence better than a normal run?
Yes. A pure sequence is three running cards of one suit, and it beats a plain run of three running cards in mixed suits.
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